Witcher 3 Whoreson Casino Gwent

  • The Witcher 3 at IGN: walkthroughs, items, maps, video tips, and strategies. You may play three games of Gwent inside the casino. Do not mention Whoreson or be mean in any conversation, cause.
  • This three-story building situated in The Bits district of Novigrad hosts the biggest illegal clandestine casino of the city. Administered by the crime lord Cyprian Wiley, is frequented only by those citizens who can afford the buy-in of 200 crowns and the high-stakes for playing Gwent, namely only thieves, scammers, fences and corrupt politicians.

May 04, 2015 The Witcher 3: Get Junior Walkthrough Head to the bathhouse and knock on the doors; the HorsePS waypoint is a little misleading, as you have to find the steps leading down to the doors to reach it. Get Junior is a main quest in The Witcher 3: Wild Hunt. After learning that Dandelion was on the run from Whoreson Junior, and that the crime boss may know of the bard's whereabouts, he set out to find him.

Gwent may be the hardest part of The Witcher 3.

The Witcher 3: Wild Hunt contains an optional card game called Gwent, which is tied to one of the longest and most difficult secondary quests in the game – Collect ‘Em All.

The Skellige Faction

Are you a veteran Gwent player looking for information on the Skellige faction introduced with Blood and Wine? Our Blood and Wine guide will help you collect it, beat it, and win with it.

This three-page article, part of our The Witcher 3: Wild Hunt guide and walkthrough, will take you through building an easy-win deck and using it effectively. Page 1 covers basic Foltest deck building and usage. Page 2 details some hot Gwent tactics. Finally, Page 3 provides some broad tips for mastering Gwent.

Note that Gwent as it appears in The Witcher 3: Wild Hunt and its expansions is not the same as in the standalone release, Gwent: The Witcher Card Game. If you’re looking for help on the latter, see our Gwent: The Witcher Card Game guide.

Although The Witcher 3 has a hell of a difficulty curve, one of the most difficult challenges for new players is mastering Gwent.

There’s an in-game tutorial that will teach you the basic rules, which you can view at any time by opening the Gwent menu in-game if you skipped through it during early missions.

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So let’s skip a rehash of that and start with six basic tips on collecting a deck, then go on to more detailed strategies.

How to build a decent Gwent deck

  1. Commit to Gwent lyfe
    Gwent is a deck building game, so if you want to succeed, you need to do the legwork. You need to take every opportunity to collect new cards and fill out your deck before you face tough opponents. There are missable opportunities to obtain powerful cards you can’t get anywhere else. You need to role play Geralt as a Gwent fiend, chasing NPCs across the landscape shouting “Gwent, anyone? Gwent? Gweeeeeeent?” and interrogating every merchant on the possibility of a game. Find a new town? Look for Gwent opportunities. About to leave a region? Look for Gwent opportunities. See a character with a name? Ask them about Gwent. Be unbearable. Your ultimate goal should be to collect every single Gwent card in The Witcher 3.
  2. Buy every Gwent card you can
    Some merchants will sell you Gwent cards, especially innkeepers. Check with every single merchant; if they have a store, see if they will sell you a Gwent card. One of the most vital of these is the innkeeper at White Orchard; if you haven’t got the cash, go out and fill in every question mark on your map, and rob every single house, until you can afford the cards. If you upset a merchant so you can’t buy cards from them, restart your game. This is why we maintain multiple saves, people.
  3. Play every game of Gwent until you win
    The cards you win are sometimes random, sometimes set, but every Gwent match, except some story ones, will reward you with a card. You have to win every single unique Gwent match, everywhere, to collect the whole set. Bet one gold and keep trying till you succeed – or just reload your save after a loss, if you can bear the wait.
  4. Do the Gwent quests as soon as you can
    Some of the characters included in Gwent quests can die. Play Gwent with them as soon as you possibly can, in case you carelessly off them making story decisions. Most of their cards are recoverable, but not all – and there’s at least one card that isn’t available except during one particular mission.
  5. Don’t despair if you can’t win the tutorial match first try
    Even if you buy cards and arrange your own deck, the game forces you to use set cards. It can be very hard to win. Don’t worry. Finish the match and then have another go with your customised deck.
  6. Don’t despair if you can’t win against the Nilfgaardian Nobleman
    This guy is deliberately overpowered to show you the error of your ways re: not taking Gwent seriously. He is supposed to scare you into trying harder from here on in, before you miss opportunities by being slack. If you follow my advice below you’ll get him after a few turns; just keep trying and hoping for good luck with your draw, and his draw.

With that out of the way, let’s talk tactics and strategies.

Foltest is dead but his legacy lives on. In Gwent. Image from The Witcher 2: Assassins of Kings.

How to win Gwent matches with a beginner’s Northern Realms deck

There’s no one single way to win Gwent matches, but in the beginning, there’s a very simple deck you can build towards that will get you through most early matches. I call it Foltest 2.

Foltest 2 is a Northern Realms deck that relies on the special ability of the second Foltest Leader card, which you can purchase from the innkeeper in White Orchard. This ability will cancel weather effects. The idea behind this build is to remove all weather cards from your deck, except perhaps one Clear Weather card, to give you a much higher chance of being dealt decent attack cards, such as your precious stock of Heroes.

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In the early sections of the game, NPCs lean heavily on weather cards to change the course of battle. Building a very heavy attack line up of just one card kind – melee, ranged, or siege – will usually cause the AI to play the corresponding weather card to try and ruin your day. Keep building on that range, wait for the last possible moment, then use Foltest 2 to clear the weather effect, hopefully securing your victory.

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This approach relies on you being able to front at least one decent attack group so you can lure the enemy into casting a weather spell on it. I say one, rather than two, because keeping two attack groups in your hand in the early stages is very hard – all your cards are a bit shit. Which brings us to:

Stacking your Gwent deck

You only need 22 Unit cards (including Heroes) to play a match, plus whatever Special cards (weather effects, Commander’s Horn, Scorch, Decoy) you fancy. You can bring more, but every card you bring lowers the chances of your drawing a better one.

To elaborate: if you bring 26 cards to a match, including four cards with low attack power, you may draw all four of those low-powered cards, when you could have had four better cards. Why would you want that? Clear them out.

In my Foltest 2 deck, I don’t ever carry weather cards; that way, I never draw a useless Biting Frost when I need just one tiny attacker to win the final round. This happens regularly, because I have tricked the AI into using all its best cards early on by throwing a round.


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Throwing rounds

One of the most important tactics to master in Gwent is throwing a round. You can afford to lose one round if you can win the other two, and it’s much easier to win the other two if your opponent has used up all their best cards. This is especially effective in the early sections of the game, when everyone has lots of bad cards, and NPCs frequently leave nothing but weather cards for endgame.

If you have some mediocre cards in your draw, chuck ’em out there alone and trick your enemy into piling on their best cards, then throw the round by passing. You’ll have your best cards in reserve while they’ll be left with three Bitter Frosts or whatever – which you can smack with Foltest 2, if you need to. Chances are you won’t.

You can throw either the first or second round depending on your strategy and the enemy’s tactics. (Remember that Northern Realms get an extra card when they win a round; if the enemy is also running a Foltest deck, this can be devastating.)

A more advanced deck

Northern Realms cards are by far the most common in the early part of the game, so Foltest 2 is easy to grow initially, but it also develops into a very powerful deck as you continue. Its key strength is Bond: cards that double their attack power when they combine – exponentially, when in groups of more than two. Look for Catapult, Crinfrid Reavers Dragon Hunter, Blue Stripes Commando. Combine with neutral cards like Commander’s Horn and Dandelion for sensational multipliers.

Northern Realms also favours siege weapons, and you can put together a great collection, which is useful with another of the Foltest special abilities when you graduate past Foltest 2. The Dun Banner Medic is also a fantastic card thanks to its Medic ability; more on that shortly.

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Get Junior is a lengthy quest but moves The Witcher 3’s story along considerably as Geralt learns more about Ciri’s adventures.

Head to the bathhouse and knock on the doors; the HorsePS waypoint is a little misleading, as you have to find the steps leading down to the doors to reach it. When you obtain entry head into the dressing room and use any of the cupboards to prepare for the meeting ahead.

Go through the bathhouse to the waypoint and investigate the door to enter. After a short parley you’ll be set upon by thugs. Beat them up (you can use Signs) to have a further chat with these interesting fellows, known as the Big Four.

As the conversation proceeds, you can offer to help Reuven will a problem of his own, and challenge him to Gwent. The quest he offers, Count Reuven’s Treasure, is one path to putting together the story of Dandelion and Ciri. It’s a mandatory quest, so accept it. I recommend doing at least the first part, which takes place in the sewers beneath the bathhouse, now – but if you prefer to wait, just take note of the path leading down to the sewers through the bath, or don’t accept the quest until later. Here’s the Count Reuven’s Treasure walkthrough.

When you’re ready to move on with Get Junior, you can optionally switch to the secondary quest Gangs of Novigrad and visit Cleaver before starting. This means several dwarves will accompany you to the casino and arena, making fights much easier, but negates any chance of obtaining the information you need with subtlety and diplomacy, both now and in a later section. I did this, because it seemed the most expeditious route through.

Go to the casino first and beat up all the baddies (or, if you’re alone, follow the waypoint to your goal on the third floor, fighting only when you can’t get out of it). On the third floor free Nico, triggering the secondary quest Honor Among Thieves. Search around carefully, including all the bodies, for a pass allowing you to enter the Arena peacefully under a false name; read it to open this option.

Head to the Arena next. Keep the Gangs of Novigrad quest active if you like, or switch back to Get Junior for a peaceful entry using the pass you found.

Whoreson Casino Gwent Cards

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If you take this second option, you can end up battling in the Arena after chatting with Igor. Elect not to kill your first opponent when he yields (just interact with him instead), and he’ll help you out with subsequent fights against dogs, soldiers, and all manner of beasties including a very tough bear. Eventually Cleaver’s men break in through the sewers and you’ll get to fight Igor. Once he’s dead, search his body for a key and look around for a hidden treasure room. Make your way up to where Igor was sitting and search for a locked box with a mysterious note.

If you went with Cleaver’s men, just beat everyone up and grab the document by the chair.

Having completed both of these visits, you’ll be able to cash in those two secondary missions with both Cleaver and the King of Beggars. Feel free to do it now, if you like. Note that the HorsePS on the Beggar King is pretty erroneous, so you’ll have to remember your own way back into that complex (look for the locked gate near a merchant icon). Cleaver will only pay you half if you took a peaceful option at one of the two destinations.

You don’t need to visit Junior’s hideout; just read all the documents you’ve found, and go talk to Reuven; his location depends on where you are in the Count Reuven’s Treasure mission. He’ll advise you to seek out Vernon Roche. Roche, an old friend, is hiding out in a camp between Novigrad and Oxenfurt, not too strenuous a ride away. Track him down and check with him – challenge him to Gwent, if you dare.

Vernon will take you to meet his contact. Enjoy the pretty ride, and feel free to stop at the quest marker and speak to the Beast Tamer for a nice battle with a monster. When you eventually get to the waypoint, speak to Vernon, and then follow him to the meeting.

As usual, things don’t go as Geralt expected; you’ll come face to face with quite the celebrity. Radovid seems to be mad as a ferret, but he tells you where your target is hiding and how to get in, so that’s good enough for me.

Head to Whoreson’s hideout. If you beat up the guards at the casino and arena, these ones aren’t friendly and won’t let you talk your way in, so beat them up, too, and loot their corpses for the key instead.

Witcher 3 Whoreson Casino Gwent

Inside, everyone will attack if you decided to aid Cleaver (or possibly they’ll attack anyway). Kill everyone (Axii, Axii, Axii) and enter the building near the fountain. The stairs to the second floor are in a side room near the front door. Head on up.

Witcher 3 Whoreson Junior Casino Gwent

Junior is not a nice man and I’m starting to feel pretty good about murdering him. Geralt obligingly puts the boot in during a cutscene. He also has a bit of a tanty regarding the many hoops he’s had to jump through to get the slimmest of leads on Ciri if you offer to explain why Junior shouldn’t lie.

As Ciri, chat with Dandelion and climb onto the roof via the ladder and the scaffolding. Cross the roof and drop down onto the balcony. There’s a dark window you can examine to gain access.

Inside, beat the shit out of Junior. Hold and release R2 to perform Ciri’s special move, Blink, if her energy metre is full. Energy refills when you attack, and on lower difficulties, over time.

After the custscene, beat everyone up. If you hold down the Blink key until every enemy is inside the green border, Ciri will hit all of them before returning to her original position.

Whoreson Junior Casino Gwent Cards

Go downstairs and beat everyone up again, and then go down one more floor and have a little tea party. No, no, I’m kidding: beat everyone up.

After the cutscenes you can choose to kill or spare Junior. If you decide to spare him, Geralt will threaten to sell him out to the rest of the Big Four, which is probably a death sentence. Nice.

This brings Get Junior to a close, but we can’t get on with the main quest just yet; when you leave Whoreson’s complex, you’ll be automatically sent to A Favor For Radovid. Have a chat with the king and receive the Redania’s Most Wanted quest, and you’ll then be free to leave his ship and do as you please. To exit the ship, run to the far end and approach the bare-headed guard to get your gear back.

Our next stop is Count Reuven’s Treasure or, if you’ve done that, The Play’s the Thing.

Onwards to Count Reuven’s Treasure walkthrough, onwards to The Play’s The Thing walkthrough, or back to The Witcher 3: Act One – Novigrad walkthrough.

Back to The Witcher 3 guide and walkthrough.

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